A2GO
CWe implemented a squirrel boss persistently located at the Diag of the main campus, with some level of HP. When the player gets close to the Diag, the squirrel boss becomes visible in interaction mode, shooting pine cones to the player while continuously moving around. Player throws acorns to hit it until the HP bar is cleared. The squirrel boss character has different animations when it is attacking players, getting hit by acorns, or has its HP empty.
Technologies Used
- Unity
- JIRA
- GitHub